Or maybe don't....

Many thanks to Irene Gallo
-SB


And now we have the gooey joy of a otherworldly horror reaching out to steal your sanity... in a website's masthead.
My first thumbnail and loose drawing was just to figure out a pose and loose shape to play with. I knew I'd have to fit batlike wings in somewhere so Santa's chair became ornate to fit those needs. You can see I was playing with sizes and shapes still in the rough sketch from the doubled up legs on the child.
From here I grabbed a bunch of reference of classic shots of Santa, Santa's lap, happy or screaming children, etc. I wanted it to read as the quintessential happy boy waiting to tell Santa how bad he wants a bb gun type thing. Old illustrators and Saturday Evening Post covers are a great place to start for that timeless imagery, google image search helped with the rest.
Then I refined the sketch to get the folds and figures believeable. The chair became important since drawing simple ornate carvings bores me, and reflect in the drawing. So I dropped hints of Cthulhu into the before shot, which was a lot more fun. Photoshop helped a lot in that I only had to draw half and then mirror it to get a nice symmetry. 
Since the jump from before to after can't be too dramatic, I've found the best way to work is to use a print of the sketch and tracing paper to get the shapes equal. When the shapes match up, I retool them to be the after shot. Even then I end up tweaking and resizing a lot in Photoshop to get it right.
The before shot of Santa obviously dictated a lot of the after shot of Cthulhu. I had to pay attention to both my sketches and the finished paint to tell me where to go with value and color. Tentacles are always easy to play with, and matching the gestures of the beard and candy canes definitely added a nice touch. To finish off the rollover, I laid the after shot onto the before and erased out some of the wings to show some of the chair behind it, making the transition much smoother.
My first go at the sketches were attempts at portraying him as a hero with the giant cyclops looming. I threw in a more direct analogy with office workers and suits since, at this point, the assignment was still pretty vague.
They rearranged some elements and made a frankenstein for me to riff off. They had the idea for the labels, which, while I'm not in love with them, definitely help the idea.
My first pass didn't have the body language and deviousness in the Wall Streeters I wanted and the crowd of small bankers wasn't working great.
Thank Jebus for tracing paper. After sending this sketch the job was put on hold for a month and I figured it dead. But no!
They had me refine the cyclops a bit more, drop in the labels (mad respect for those who handletter well. Photoshop saved me here), and make the cyclops scoop some victims. The client dug it and I set to paint.
Procrastination was helpful for the first time in my life. Before I had any paint down, I got a call last minute to have the foreground hand break the border.
And boom goes the dynamite. This is how the illustration will run. Here's a free tip to young illustrators: If work is slow, plan a busy social calendar. Without fail, everything will bunch up on the same weekend and you'll get a deadline as well.
After staring at the finish for a while I tweaked some values and corrected some anatomy to help the image pop some more. I thank my buddies Frank Stockton and Gregory Manchess for the feedback.




And, of course, Bella the Boston Terrier.
-Scott
Then I realized that there was a bigger possibility for using that relatively (like geologically relative) "new" format of HTML code to do things that one image couldn't. Typically, a pretty normal image followed by a more outlandish one acheives the desired effect.
I started playing with making the change more of a transformation than an animation. The key was keeping the shapes and gestures very similar.
More recently I've been attempting more ambitious compositions, and leaning toward more scifi and fantasy themes.

Check back for more soon.
This was the result of a self imposed game. And now you know that.



Thanks for stopping by,